It’s not gadgets that need to change, It’s the way we use them

by dhiram


This year’s release calendar is stuffed with some of the most incredible gadgets you can think of. Each year, smartphones, smart watches, smart appliances and other smart devices are becoming smarter and more connected. What doesn’t change, though, is the way we use them. Today we have devices that would’ve counted as supercomputers a few decades ago in our pockets, yet we use them to play casual games. Not that playing Euro Palace mobile casino games was not a good thing. On the contrary: the Euro Palace shows us how versatile smartphones can be. The Euro Palace is nothing but a massive casino resort with hundreds of games that fits right into our pockets. It also shows the world how a business can develop in our modern era: the Euro Palace reaches all its players, no matter where they are.

Power Overkill

A decade has passed since the iPhone changed the way we look at mobile phones. During this time, the processing power of our smartphones has grown exponentially. The handsets we use to make calls, read texts, browse Facebook, and play Candy Crush are millions of times faster and more powerful than the computers used by NASA in the 1960s to put a man on the Moon. If we look at it from this perspective, all the power we carry around in our pockets is an incredible waste of resources.

Most of us don’t even need such a powerful hardware anyway. Aside from a handful of games, most apps the average user runs on a smartphone could make do with a far lower-performance hardware (which translates to a far cheaper handset). Think of how many high-performance apps you use on an average day. Don’t count social media – Facebook has functional apps that run perfectly on “dumb phones”, too. If you strip away the fancy bits, most of our current apps are functional bits of code that would run on a far cheaper device. And few of them justify the increase in power we had the chance to see in the last ten years.

Changing the use of smartphones

In the near future, I expect the separation of the “smart” part from the “phone” part. Smartphones will become the portable entertainment hub they were meant to be, possibly maintaining some of their communication functions. The SIM card, as used in a smartphone, will become a means of connecting to the internet, losing its importance as the bearer of our mobile numbers. Internet communication methods will likely replace the traditional phone call completely. Data-only mobile plans will emerge and become accessible to the masses. The phone, as we know it, will slowly become obsolete. Its place will be taken by the myriad of online communication methods like instant messaging and internet voice calls like the ones offered by Skype.

Smartphones will divide into two distinct categories: one for businesses, with faster connectivity and services focused on productivity, and one for individuals, with enhanced entertainment capabilities. The first category will likely be built with a technology like Microsoft’s Continuum in mind, allowing it to transform into a “desktop computer” when connected to a screen and a keyboard. Consumer-grade smartphones will likely get the same capabilities but with game controllers replacing keyboards to allow a more comfortable gaming experience.

The way we use smartphones will likely change in the coming years, shifting away from their use as a “phone”, and toward using them as a pocket-size computer.

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