‘Woven’ stakes claim as first wearable gaming platform
Gestures are what show the world we’re alive. These inevitable actions are part and package of our basic motor system. Rather than getting hold of gaming rigs that leverage these from a distance why not simply wear the technology that triggers off actions? That’s just what seems to be the inspiration behind ‘Woven’. Christiaan Ribbens and Patrick Kersten have put their heads together and conjured a sweater that is embedded with a small Bluetooth module, speakers, motion sensors, shake motors, a three-color LED screen, and more gadgets that form part of a gaming platform. This line of washable clothing also includes a pair of jeans. Three LilyPad Arduino microcontrollers process the data and trigger off the LEDs that create the sophisticated look on the clothing.

Ribben and Kersten have gone on to create a pervasive game for Woven, called, (sniggers) Spooky. This game has the wearer running around appearing to spontaneously air-box as she attempts to capture supernatural beings that “attack” at random. Here’s how it works, ‘A smartphone running the game/app wirelessly connects to the garb via Bluetooth and the speakers plug in to the phone’s jack, with gameplay broadcast on the 12 x 12-inch LED belly display.’ Gaming may just be one dimension to this technology. Wearable gizmos are getting increasing predominant in the new development projects that most geeks promote so earnestly.
http://news.cnet.com/8301-17938_105-57559120-1/woven-turns-you-into-a-kinect/?part=rss&subj=crave&tag=title&utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+cnet%2FpRza+%28Crave%29
[Cnet]





