Intel demos ET: Quake Wars with amazing results

In the past Intel had been showing-off their ray-tracing research using Quake 3 and Quake 4, which were lacking freshness. But they have remedied that by converting Enemy Territory: Quake Wars with impressive results. The demo that held showed ET: Quake Wars running in basic HD (720p) resolution, which is the first time the company was able to render the game using a standard video resolution, instead of 1024 x 1024 or 512 x 512 pixels. The demonstration ran on a 16-core (4 socket, 4 core) Tigerton system running at 2.93 GHz. Intel’s Daniel Pohl showed how the engine now shoots three million rays in all directions, enabling collision detection based on rays alone. Some effects were integrated by default and one of those effects was fog shadow on the floor and physically correct refractions of water.

In the demo one took notice of the glass surfaces; glass now reflects the environment to the tiniest detail. The game was demonstrated running on a 64-bit Linux operating system. Intel stated that with ray-tracing, the company now supports 32-bit and 64-bit versions of Linux and Windows operating systems.